settings:jaern:therhine
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| - | This concept | + | ======= The Rhine Archipelago ======= |
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| + | {{settings: | ||
| + | == A nautical map of the Rhine. == | ||
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| + | The Rhine Rhombus is a series of islands in the A region of Jaern. During the latter half of the year, The Rhine experiences The Freeze, causing the ocean between the islands to freeze over with solid ice allowing people to walk across it. | ||
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| + | Most of Jaern falls under the hegemony of the island of Centralia. Centralia City acts as the capital of the Rhine, with most of the other governments of The Rhine answering to Centralia City. There are exceptions, of course, such as Prall or Scourgetide. However, the majority pay their dues to and receive benefits from Centralia City. The islands under Centralia still run their own governments, | ||
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| + | In the Rhine, whether one takes their shoes off inside the home is dependent more on the flooring a person has than anything else. This is especially true in areas under Centralian influence, as the lower classes may still have dirt floors, while most of the middle class and upper classes have proper wooden or stone floorings. It is expected that one takes their shoes off during fancy events such as galas or soirees given their high-class nature. | ||
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| + | ===== Climate and Geography ===== | ||
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| + | The Rhine is a vast archipelago composed primarily of volcanic islands. As such, the islands are surprisingly fertile due to the soil’s youth. | ||
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| + | The Rhine is reasonably far north compared to other Jaernian continents. As such, they are one of the few areas of Jaern commonly subjected to harsh winters. Most of the Rhine freezes over during the middle of the Sekafojo season, specifically during the months of Napen and Obern (the eighth and ninth months of the year, respectively), | ||
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| + | ==== Regions ==== | ||
| + | Dividing the Rhine by geographical regions is, perhaps, a folly, as it ignores the cultural differences between the islands and who rules them rather than taking the culture of the nations into account, whether individual or ruled by some other island in a hegemonic fashion. Despite this, geographers have attempted to create solid lines to divine the regions. | ||
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| + | === Northwest Rhine === | ||
| + | Due to most of the Rhine’s trading partners lying closer to the south, the [[settings: | ||
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| + | === Southwest Rhine === | ||
| + | In contrast to the northwestern part of The Rhine, the [[settings: | ||
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| + | === Eastern Rhine === | ||
| + | The [[settings: | ||
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| + | === Centralian Isle === | ||
| + | [[settings: | ||
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| + | The Centralian Isle is home to a number of cities, including Centralia City as the capital. It is the most affluent place in The Rhine, serving as the main cultural center and effective governing body over The Rhine. In recent years, other cities such as [[settings: | ||
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| + | The [[settings: | ||
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| + | === The Rhine Rhombus === | ||
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| + | The Rhine Rhombus is an area of the Rhine Archipelago that is notoriously dangerous for ship travel. Until recently, no one who had ventured there had returned alive. A recent expedition to the Rhombus discovered a giant item on the bottom of the ocean there, which sucks down ships, trapping them and their passengers forever. The group managed to deactivate the item long enough to escape but it could start up again at any time. This region of seas is located to the southwest of the Rhine with the Rhine being the eastern point. It covers approximately 375 sq. mets with the western corner 30 mets away from Taegel. The northern point is 19.5 mets to the northwest and southwest. | ||
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| + | ===== Language ===== | ||
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| + | The predominant language of Rhine is Ferric. In most cities Ferric may be the only language spoken. On Centralia Island, it is becoming increasingly likely to run into someone who speaks Paroli, caused by the influence of southern trading companies and the influx of refugees after the Siege of Karfelon. Other islands have a mix of different languages depending on their populace. There are many lizard settlements that speak a mix of Sel' | ||
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| + | ===== Factions of the Rhine ===== | ||
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| + | A few groups have a social, political, and/or economic influence over large parts of the Rhine. These factions wax and wane in strength over time, some dying out entirely, others forming anew. Currently, these are the existing factions in the Rhine: | ||
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| + | === The Knights of Neptune === | ||
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| + | The Knights of Neptune was founded by Akvo’ka, the Ekvilibri of Helmrest' | ||
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| + | Leaders: Akvo' | ||
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| + | Heraldry: A white trident inside a seashell, emblazoned in the center of a dark blue field. | ||
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| + | === The Stormfin Sharks === | ||
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| + | Based in Centralia, the Stormfin Sharks guild acts as mercenary ships for hire, protecting the interests of anyone with a bit of coin to throw around. Often, they have been hired by the Centralian Lords to follow their ships around to provide protection. They always fly a pair of flags, their main flag above a secondary flag that acts as a sort of “taxi light”. When acting as ships-for-hire, | ||
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| + | Most of the Sharks act as 9-to-5 workers, bodyguards or insurance for merchant ships. They get annoyed when people mess up their name, since their brand is important to them. People sometimes mistakenly call them “Sharkfins” which they are quick to correct. | ||
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| + | The Sharks have a working radius of 200’ before attacking ships that approach too close, firing a warning shot when a ship comes within 250’. This policy is made very clear, as they advertise this policy as much as possible. | ||
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| + | Leaders: Oliver " | ||
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| + | Heraldry: A black shark fin facing the right, cut through by a black lightning bolt striking from the upper right to the lower left, in the center of a gold field. | ||
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| + | === Pirates of Scourgetide === | ||
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| + | The Pirates of Scourgetide name themselves as such because they believe in and uphold the agreement and pirates’ code established at the pirate town of Scourgetide. This code values honor and mercy, taking only what they need from those that can afford to lose it, and not killing unless it is absolutely needed. They believe that all pirates under this banner have a form of brotherhood and kinship, and that betraying that is condemning oneself to a lonely deserted island far away from any trade routes. | ||
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| + | Leaders: Katura Jax (" | ||
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| + | Heraldry: A white skull facing the right above a white cutlass (facing left) crossed with a white olive branch (facing right), in the center of a black field. | ||
settings/jaern/therhine.1711846881.txt.gz · Last modified: 2024/03/30 21:01 by guntripmaxwell_yahoo.com